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Editor creates multiple instances of an object selected in the hierarchy...
Steps to reproduce:1. Download and open attached project2. Open scene "test"3. Hit play4. Hit play again to stop5. Click on "TestGam... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled2) ensure Oculus SDK in list3) ensure splash screen enabled4) deploy to Note45) Observe screen render black Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce:1. Open attached project "RenderIssue.zip"2. Expand Canvas game object and delete one Image for blue material to ... Read more
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFrom...
How to reproduce:1. Open the attached project2. Open "scene" scene3. Select Directional Light, change Obj Array size to 1 and attach... Read more
Keyframe at frame 0 generated incorrectly when rotating pbject with child
Steps to reproduce:1. Open attach file.2. Open Scenes -> Test scene3. Open animation window pick any frame except frame 0 and rot... Read more
UI Elements in ScrollView repositioned on Android device.
Steps to reproduce:1. Open attached project2. Build on android-UI elements are repositioned incorrectly in ScrollView Expected resul... Read more
Google Play Games Services plugin throws compiler errors on 5.5.0b7, 5.5...
Steps to reproduce:1. Open the project2. Notice that Google Play Games services throws compiler errors in console Expected: freshly ... Read more
Undoing the creation of a custom type gameobject results in a crash
Steps to reproduce:1. Download and open attached project2. In the hierarchy window, Right click--> Tilemap to create the custom t... Read more
If asset bundle scene is loaded with one frame delay, object which uses ...
How to reproduce:1. Open the attached project2. Make a build using the Build->Build with asset bundles menu3. Run TerrainBundle.e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used