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Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position,... Read more
Collider2D.IsTouching(null) crashes Unity
Steps to reproduce: 1. Open attached project's scene "DualityStart". 2. Attach Collider2D to Foreground/EnginnerPlayer and Foregroun... Read more
[Inspector] Text boxes for Plugin Importer behave unnaturally
How to reproduce: 1. Open a new project 2. Import a plugin 3. Select the plugin and try any of these steps in any of the text boxes... Read more
[WSA] Build and run error in the editor
Pressing "build and run" button when building to WSA platform (specific build parameters are given below) editor shows such error: -... Read more
WebGL builds crash when certain unmanaged memory is freed.
Steps to reproduce: 1. Open attached project's scene "WebGL String Marshalling Bug". 2. Build and run for WebGL. 3. Type in text fie... Read more
Platform icons are missing in Player Setting
To reproduce: 1. Create new project 2. Open Player settings 3. Notice that platform icons are missing and errors thrown in console Read more
Unable to create and load a crunch texture at runtime
To reproduce: 1. Open the TEST_CRN_RUNTIME_LOADING scene 2. Click play 3. Note the errors while trying to create a texture and load... Read more
Ghost Nav Mesh Agents
1. Open attached project's scene "test". 2. Play the scene, if error is thrown - just resume play mode. 3. After 3-4 scene restarts ... Read more
Wheel collider rotates erratically if sibling collider is rotated
Reproduction steps: 1. Open the user project "Wheel Error" 2. Play the scene "Default" and observe the wheel collider The wheel col... Read more
Sprite Atlases take twice the size in memory in OpenGL ES 2
Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL