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Copy Path in the Editor doesn't copy the full path
How to reproduce:1. Create a new project2. In the Project window right-click on the Assets folder and click Copy Path3. Check the co... Read more
"textureSheetAnimation.startFrame" acts differently comparing to Start F...
How to reproduce:1. Open the user-attached project “textureSheetIssue”2. Open the “SampleScene” scene3. Select the “ParticleSystem” ... Read more
Allocation of 16 bytes messages are spammed when adding a script to the ...
How to reproduce:1. Open the user-attached project2. Open the “FE” scene3. Enter the Play Mode4. Observe the Console Expected result... Read more
Particle trail from the Trails module deforms and twists when the GameOb...
Steps to reproduce:1. Open the attached project "particletwist.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Tr... Read more
"Line Renderer" with Alignment "Transform Z" has incorrect UVs when bent
Reproduction steps: 1. Open "LineRenderer.zip" project2. Look at "BadUV_Line"3. Move around the Scene window4. Notice that the LineR... Read more
Trail renderer end caps are flipped inwards when the trail is aligned to...
Reproduction steps:1. Open the attached project ('TrailBug')2. Open the scene 'Scenes/SampleScene'3. Set the Shading Mode to 'Wirefr... Read more
Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce:1. Open the attached project “BurstBug”2. Click Colossal Tools → Build Window3. Click Build under the Build Setting... Read more
"InvalidOperationException: Baking error" when baking a dynamic body wit...
How to reproduce:1. Open the attached project “PhysicsBakingBug.zip”2. Open Scene “TestScene“ (Assets/Scenes)3. Enter Play Mode Expe... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
How to reproduce:1. Open the attached user project “Bug Report.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Particle death is invoked only after trail death when using Particle System
How to reproduce:1. Open the attached project (ParticleDeath.zip)2. Open scene Scenes/SampleScene3. Select the GameObject "Particle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
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