Search Issue Tracker
Fixed in 0.7.0-preview.1
Votes
0
Found in [Package]
0.6.0
Issue ID
1227593
Regression
No
Frame Selection in the Profile Analyzer is changed when moving the cursor in the Filter text box with arrow keys
How to reproduce:
1. Create a new project
2. Import the Profile Analyzer package
3. Using the Profiler record some Frames of the Editor
4. Pull the profiling data into the Profile Analyzer
5. Select any single Frame (multiple Frame Selection would work too)
6. Enter any value into 'Name Filter' or 'Exclude Names' Filter
7. Place the cursor inside the text box (Name Filter or Exclude Names) and start pressing left/ right arrow keys
Expected result: Only the cursor placement is changing in the text box
Actual result: Both the cursor placement and the Frame Selection are changing
Reproducible with: 2018.4.19f1 (0.4.0 - preview.6, 0.5.0 - preview.1, 0.6.0 - preview.1) 2019.3.6f1 (0.4.0 - preview.6, 0.5.0 - preview.1, 0.6.0 - preview.1),
2020.1.0b2 (0.4.0 - preview.6, 0.5.0 - preview.1, 0.6.0 - preview.1) , 2020.2.0a4 (0.4.0 - preview.6, 0.5.0 - preview.1, 0.6.0 - preview.1)
Could not test with: 2017.4.37f1 (package unavailable)
Notes:
See the attached video on how to reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 0.7.0-preview.1):
Frame selection no longer changed when moving the cursor in the Filter text box with arrow keys