Search Issue Tracker
Fixed in 5.3.0
Votes
2
Found in
5.0.0f4
Issue ID
680167
Regression
Yes
Wheel collider rotates erratically if sibling collider is rotated
Reproduction steps:
1. Open the user project "Wheel Error"
2. Play the scene "Default" and observe the wheel collider
The wheel collider rotates when its sibling in the hierarchy rotates (gif attached).
The collider on the parent doesn't affect the wheel.
Turning off the collider on the spinning sibling or setting it to trigger solves the problem.
Regression since 4.6.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment