Search Issue Tracker
Fixed in 4.6.5
Votes
0
Found in
5.0.0f4
Issue ID
677960
Regression
No
[WSA] Build and run error in the editor
Pressing "build and run" button when building to WSA platform (specific build parameters are given below) editor shows such error:
---
Exception: Failed to build Visual Studio project. Output:
UnityInstallationDir "C:\Program Files\Unity\Editor".
UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport".
UnityProjectDir "C:\BUILD AND RUN TEST\510a3".
Copying unprocessed assemblies...
C:\BUILD AND RUN TEST\510a3\Assembly-CSharp-metro-vs2013.csproj(3,3): error MSB4019: The imported project "C:\BUILD AND RUN TEST\510a3\UnityCommon.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
C:\BUILD AND RUN TEST\510a3\Assembly-CSharp-firstpass-metro-vs2013.csproj(3,3): error MSB4019: The imported project "C:\BUILD AND RUN TEST\510a3\UnityCommon.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
---
More of errors are in the attached log file "log.txt";
"Build and run" doesn't make error to appear when building to WSA, sdk8.1, without Unity C# projects
Reproducible on 4.5, 4.6. 5.0, 5.1;
Different version provides slightly different error messages;
Repro steps:
1. create an empty project;
2. set such settings in build settings:
>sdk: 8.0, without Unity C# projects
or
>sdk: 8.0, with Unity C# projects
or
>sdk: 8.1, with Unity C# projects
3. press "build and run" button;
Workaround: don't use "build and run" button.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Fabien Renaud
Jul 08, 2015 18:33
I have the same issue with Unity 5.1.1f1 and i'm building from command line.