Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0f4
Issue ID
680503
Regression
No
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html
"This is faster then updaten the position using Transform.position, as the latter will cause all attached Colliders to recalulate their positions relative to the Rigidbody.
If you want to continously move a rigidbody use MovePosition instead, which takes interpolation into account."
"faster then updaten" should be "faster than updating".
"recalulate their positions" should be "recalculate their positions".
"If you want to continously" should be "If you want to continuously".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Articulation Body" fails to move the GameObject when the "XDrive's" "Target" value is set in animation
- [HDRP] HDRP Look Dev has no button leading to the documentation
- [Android] Artifacts appear when instantiating a prefab on a PowerVR Rogue GPU device
- Skinned Mesh Renderer with enabled 'Skinned Motion Vectors' flickers when Ray Tracing with Screen Space Global Illumination is used
- [HDRP] "Show on start" checkbox is too close to the window border and is not aligned with the other elements
Add comment