Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0f4
Issue ID
680503
Regression
No
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html
"This is faster then updaten the position using Transform.position, as the latter will cause all attached Colliders to recalulate their positions relative to the Rigidbody.
If you want to continously move a rigidbody use MovePosition instead, which takes interpolation into account."
"faster then updaten" should be "faster than updating".
"recalulate their positions" should be "recalculate their positions".
"If you want to continously" should be "If you want to continuously".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Add comment