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Fixed

Votes

0

Found in

5.0.0f4

Issue ID

680503

Regression

No

Multiple typos on Rigidbody-position Scripting documentation page

http://docs.unity3d.com/ScriptReference/Rigidbody-position.html

"This is faster then updaten the position using Transform.position, as the latter will cause all attached Colliders to recalulate their positions relative to the Rigidbody.

If you want to continously move a rigidbody use MovePosition instead, which takes interpolation into account."

"faster then updaten" should be "faster than updating".
"recalulate their positions" should be "recalculate their positions".
"If you want to continously" should be "If you want to continuously".

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