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Fixed
Votes
0
Found in
5.0.0f4
Issue ID
680503
Regression
No
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html
"This is faster then updaten the position using Transform.position, as the latter will cause all attached Colliders to recalulate their positions relative to the Rigidbody.
If you want to continously move a rigidbody use MovePosition instead, which takes interpolation into account."
"faster then updaten" should be "faster than updating".
"recalulate their positions" should be "recalculate their positions".
"If you want to continously" should be "If you want to continuously".
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