Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0f4
Issue ID
680503
Regression
No
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html
"This is faster then updaten the position using Transform.position, as the latter will cause all attached Colliders to recalulate their positions relative to the Rigidbody.
If you want to continously move a rigidbody use MovePosition instead, which takes interpolation into account."
"faster then updaten" should be "faster than updating".
"recalulate their positions" should be "recalculate their positions".
"If you want to continously" should be "If you want to continuously".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment