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Fixed in 5.1.0
Ghost Nav Mesh Agents
1. Open attached project's scene "test".
2. Play the scene, if error is thrown - just resume play mode.
3. After 3-4 scene restarts by selecting a pawn you'll notice that some of the pawn's neighbors are ghost agents.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [IL2CPP][Android] Incorrect symbol length/symbols returned with "AndroidJavaClass"and "AndroidJavaProxy" on Android < 5.1.1
- Animating the alpha channel of a color in a material causes the RGB channels to be reset to 0
- [Mobile] TouchScreenKeyboardType is missing DecimalPad
- Memory leak in Scene Memory/RenderTexture when Scene View is active and 'Animated Materials' + 'Post Processings' toggles are on
- Ctrl + F should start search in PackageManager