Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f3
Issue ID
675608
Regression
No
Sprite Atlases take twice the size in memory in OpenGL ES 2
Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal texture. The same texture, packed with the sprite packer uses 8mb memory. The atlas size is 1024x1024, rgba32, so it should be the same.. the same thing also happens with 16 bit textures, so it doesn't seem to depend on the texture format.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment