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Building player from editor script crashes
Steps to reproduce: 1. Download and open attached project "case_847292_repro.zip" 2. In menu bar, press "Build -> Build" Actual res... Read more
[DX 11/12] Screen gets black on resizing
Reproduction steps: 1. Build a project with resizable window with DX11 and DX12 support 2. Run on DX11 and try resizing window 3. No... Read more
Audio position doesn't keep up with physics movement
An audio source that moves as part of setup in physics does not update correctly, and ends up trailing behind the position of the au... Read more
Collision with Mesh Collider is unrealistic (object standing on one edge...
Reproduction steps: 1. Open the project; 2. Enter the Play Mode; 3. Change the object 'Cube' Y position a few times that you could o... Read more
[Unity 5.5][Occlusion Culling]Unity editor will crash when reading a sce...
in Unity Editor, 1. Create a scene. 2. Bake occlusion culling. 3. A scene to assetbundle. 4. Load a scene from assetbundle. 5. ... Read more
Unity hangs after opening script with external script editor set to Note...
Steps to reproduce: 1. Open attached project 2. In editor preferences set external script editor to Notepad++ 3. Open any script lo... Read more
[VR] ImageEffectOpaque breaks shader on a particle
Steps to reproduce: 1. Download repro.zip and open ExampleScene 2. Make sure that single pass is on and oculus is connected. 3. Play... Read more
[AnimationWindow] Curve is invisbile and IsFinite (key.value) assert is ...
Steps to reproduce: 1. Open attached project 2. Open atnimation window 3. In project tab select "Anim1" to preview it 4. Back in an... Read more
UnityWebRequest continues to execute after exiting play mode
Reproduction steps: 1. Open the "DownloadResourceLeakRepro.zip"project 2. Open the only scene available 3. Open TaskManager 4. Play ... Read more
Loading scene crashes Editor at DrawUtil::DrawMeshRaw
Steps to reproduce: 1. Open attached project 2. Open "2. Little Planet (Nightmare)" scene Result: Editor crash at DrawUtil::DrawMesh... Read more
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