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Won't Fix

Votes

0

Found in

2022.3.28f1

6000.0.0f1

Issue ID

UUM-71321

Regression

Yes

TextMeshPro memory leak occurs when reloading the scene using Addressables

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How to reproduce:
1. Open “memoryLeak“ project
2. Navigate to File → Build and Run
3. In Player press space (keyboard)
4. Navigate to Window → Analysis → Memory Profiler
5. In the Memory Profiler window press “Capture New Snapshot“
6. Select the Player window
7. Press space twice
8. Repeat step 3
9. Observe the Total Memory of the Snapshots in the Memory Profiler

Expected result: No significant difference in memory
Actual result: More memory is allocated in the second Screenshot

Reproducible with: 2022.3.28f1 (3.0.8), 6000.0.0f1 (uGUI 2.0.0)
Not reproducible with: 2022.3.28f1 (3.2.0-pre.1)
Could not test with: 2021.3.38f1 (full memory is not captured)

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

Notes:
- Make sure that the Memory Profiles is connected to the Player
- Regression happened at the TextMeshPro package version 3.2.0-pre.1 (refer to internal notes)

  1. Resolution Note:

    The user can work around this. We however took note that this process should be better documented and that we could perhaps handle this better (behind the scene) instead of requiring the user to call unknown API functions.

    See the comment for the workaround

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