Search Issue Tracker
By Design
Votes
1
Found in
2017.2.0p2
Issue ID
973408
Regression
No
[HoloLens] CPU/GPU not sync. Built project has latency of 3 frames
How to reproduce:
1. Open attached project file
2. Build on Hololens (Make sure Single-Pass Stereo is selected)
3. Open build on Visual Studio, select Debug and x86
4. Select Analyze -> Performance Profiler, check "Application Timeline" and "GPU Usage" and press "Start"
5. After Unity Logo disappears, press "Start capture" and move around with Hololens
6. Press "Stop", after that, Click and drag mouse over the end (where it captured)
7. Click "GPU usage" tab and select "Show details"
Actual result: CPU/GPU not sync. Project has latency of 3 frames
Reproduced with: 2017.2.0p2, 2017.2.0p2MRTP5, 2017.3.0p1, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment