Search Issue Tracker
By Design
Votes
1
Found in
2017.2.0p2
Issue ID
973408
Regression
No
[HoloLens] CPU/GPU not sync. Built project has latency of 3 frames
How to reproduce:
1. Open attached project file
2. Build on Hololens (Make sure Single-Pass Stereo is selected)
3. Open build on Visual Studio, select Debug and x86
4. Select Analyze -> Performance Profiler, check "Application Timeline" and "GPU Usage" and press "Start"
5. After Unity Logo disappears, press "Start capture" and move around with Hololens
6. Press "Stop", after that, Click and drag mouse over the end (where it captured)
7. Click "GPU usage" tab and select "Show details"
Actual result: CPU/GPU not sync. Project has latency of 3 frames
Reproduced with: 2017.2.0p2, 2017.2.0p2MRTP5, 2017.3.0p1, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment