Search Issue Tracker
By Design
Votes
1
Found in
2017.2.0p2
Issue ID
973408
Regression
No
[HoloLens] CPU/GPU not sync. Built project has latency of 3 frames
How to reproduce:
1. Open attached project file
2. Build on Hololens (Make sure Single-Pass Stereo is selected)
3. Open build on Visual Studio, select Debug and x86
4. Select Analyze -> Performance Profiler, check "Application Timeline" and "GPU Usage" and press "Start"
5. After Unity Logo disappears, press "Start capture" and move around with Hololens
6. Press "Stop", after that, Click and drag mouse over the end (where it captured)
7. Click "GPU usage" tab and select "Show details"
Actual result: CPU/GPU not sync. Project has latency of 3 frames
Reproduced with: 2017.2.0p2, 2017.2.0p2MRTP5, 2017.3.0p1, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment