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[Linux Editor] The canvas panel doesn't disappear after disabling that p...
Steps to reproduce: 1. Open the attached project 2. In Hierarchy Window, Expand "Canvas" gameObject 3. Select "Panel" (child of "Can... Read more
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP...
Steps to reproduce: 1. Open the attached project 2. Open the Scene.unity scene 3. Switch platform to Windows Store 4. Build for WSA ... Read more
Particle System ignores Transform component scale until the first transf...
Steps to reproduce: 1. Open attached “ParticleSystemScale.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected resul... Read more
Scrolling outside Scene View causes “Screen position out of view frustum...
Steps to reproduce: 1. Create new Unity project 2. Right-click and hold mouse button in Scene View 3. Move cursor over to the Play ... Read more
[Hololens] Spatial Mesh Collider does collide with a gaze pointer after ...
Steps to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Switch platform to Windows Store 4. Build for WSA U... Read more
[Terrain] Editor crash on selecting assets, after selecting any terrain ...
Editor crash on selecting assets, after selecting any terrain tool Steps to Repro: 1. Hierarchy > right click > 3d object > terrain... Read more
Root Transform Position Y does not return to a starting position after m...
To reproduce: 1. Open the attached project; 2. Open "test" scene (Assets > MainScene > test); 3. Enter Play mode; 4. Open the Anima... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more
[Android] Text is autocorrected when input field type is not "Autocorrec...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure "Predictive text" is enabled in "Language and Input... Read more
Target Platform not respected when building due to *remote setting* a$ p...
Unable to build to any non default platform if AssetDatabase.SaveAssets is called Steps To Reproduce: 1. Create a new unity projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later