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[ConfigurableJoints] Target Velocity does not move object unless Positio...
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select Cube 1 4. Set the X vector of the Target Velocity of ... Read more
Hierarchy tab text says UnityEditor.Hierarchy
Regression from 5.0, where it says only Hierarchy, like it should Read more
Unity fails to generate proper VS2013 solution when there's umlauts in t...
-e Unity fails to generate proper VS2013 solution when there's umlauts in the path to the Unity project -repro: - have unity projec... Read more
Unity Analytics 1.8 not working with WSA 8.1 or WP 8.1
Reproduced on 5.0.0f1, 5.0.0f4; Repro steps: 1. open project "AsUnityAnalytics.zip"; 2. try to build to WSA (8.1 or phone 8.1) plat... Read more
[AssetBundles] Streamed scenes don't draw layered UI in canvases correctly
How to reproduce: 1. Open attached project 2. Open scene1.unity - Scene contains a simple canvas with a single button and some tex... Read more
Meshes with quad topology are corrupted on OGLES devices
Meshes that are built with MeshTopology.Quads are corrupted on OpenGL ES devices (iOS and Android). It seems that quads are not conv... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project 2. Open scene Main.unity - Notice how the character is missing a single polygon in thei... Read more
Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps t... Read more
[Mac-only] Color picker shows black only in linear mode
Open the test scene in the attached project and select the Emission color for the only Material in it. Color picker looks black wher... Read more
Color Picking with the Eye Dropper isn't working anymore (OSX issue only)
The eye dropper gets stuck on the first color it picks no matter what you keep moving your mouse over. Also, there is no eyedropper ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL