Search Issue Tracker
Fixed in 2021.1.X
Votes
9
Found in
2017.2.0f3
Issue ID
974120
Regression
No
Changing Skinned Mesh causes unwanted deformations when using models with 3ds Max Biped rig
Steps to reproduce:
1. Open attached project "Skin_Mesh_Issue"
2. Drag "box_3ds_Max_Biped.fbx" into Scene
3. Reveal the child objects of the aforementioned object in the Hierarchy
4. Drag in the Mesh from "sphere_3ds_Max_Biped.fbx" into the Mesh slot of the Skinned Mesh Renderer component on the object Box001 under "box_3ds_Max_Biped"
5. Observe the mesh breaking up
Repeating steps 2-4 using "box_standard_bones" and "sphere_standard_bones" respectively will not result in the same problem
Note: please see the attached video if the steps are not clear
Note 2: both objects are using the same rig
Expected result: meshes are interchanged without a problem
Actual result: the replaced mesh breaks
Reproduced with: 5.6.0f3, 2017.1.1f1, 2017.2.0f3, 2018.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a1.253