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By Design
Votes
2
Found in
2017.3.0f3
Issue ID
982689
Regression
No
HDR material light emission stops working depending on surrounding object positions
Steps to reproduce:
1. Open attached “HDREmission.zip” Unity project
2. Open “Main” scene
3. Select “Cube” object (child of “Repro” object)
4. Change object’s Y position by slightly moving the Y handle up in Scene View and wait for lighting to be automatically generated
-repeat step 4 until light is no longer emitted
Expected results:
Light continues to be emitted and surrounding cubes are illuminated
Actual results:
Light is no longer emitted
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 2017.1.0b1, 5.6.5f1
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Resolution Note (2018.1.X):
Workaround
- Select the emissive object
- Find Lightmap Parameters inside the Mesh Renderer component in Inspector and create a new preset
- Once the new parameters are selected in the Lightmap Parameters, click the "Edit..." button next to it
- Increase the "Cluster Resolution"