Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.4.X, 2019.1.X
Votes
0
Found in
2017.4.0f1
2017.4.13f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1117481
Regression
No
Some EditorPrefs properties are deleted when running and closing multiple instances of Unity at the same time
How to reproduce:
1. Download the user-attached reproduction archive(reproduction_603812)
2. Edit 'run1.sh' and 'run2.sh' to fit your Unity directories
3. Run 'prepare.sh' via the macOS Terminal
4. Open 'com.unity3d.UnityEditor5.x.plist' file and note the number of values
5. Run 'run1.sh' and 'run2.sh' at the same time
6. Open 'com.unity3d.UnityEditor5.x.plist' file once again and compare the number of values
Expected result: the number of values is unchanged
Actual result: the number of values has changed - some of the properties were deleted
Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (fix version 2019.2):
Updated Unity to wait when reading editor preferences if another Unity instance is writing editor preferences.