Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b17
Issue ID
655437
Regression
Yes
Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 16 and later, you cannot. Upon opening the scene, the tiling values are set equal for Main and Secondary Maps, and changing one automatically changes the other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment