Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b16
Issue ID
655058
Regression
Yes
[Standard] Specular material is glossier in Unity compared how it looks in Substance Painter
Steps to reproduce:
- Open the attached project and the scene
- Note how glossy it looks. Compare to an image attached from Substance Painter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment