Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X

Votes

0

Found in

2018.4

2018.4.15f1

2019.2

2019.3

2020.1

Issue ID

1217556

Regression

No

[IL2CPP] Type of Arrays with explicitly defined zero lower bound is incorrect in IL2CPP and differ from Mono

IL2CPP

-

Steps to reproduce:
1. Open the attached project (case_1217556.zip)
2. Enter Play Mode
3. Take note of the Object types outputted to the Console (most importantly, the second line - "Explicit zero lower bound array type")
4. Build the project as Standalone, with Scripting Backend set to IL2CPP and Development Build checked
5. Run the executable
6. Compare the Console output to the one in Step 3

Expected result: Arrays with explicitly defined zero lower bound are of the same type in Mono and IL2CPP (both GameObject[])
Actual result: Array with explicitly defined zero lower bound types differ (GameObject[*] in IL2CPP)

Reproduced in: 2018.4.17f1, 2019.2.21f1, 2019.3.1f1, 2020.1.0a22
Cannot test with: 2017.4.36f1 (No IL2CPP)

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a3

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b2

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.5f1

  4. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.26f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.