Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2019.3.0f6
2020.1
Issue ID
1215982
Regression
No
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce:
1. Open User-supplied project
2. Build on Android/iOS
Expected: the build succeeds
Actual: the build fails due to PlayerSettings not existing in the current context
Reproduced in: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1, 2019.3.0f6, 2020.1.0a22
Note: on Windows project builds
error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing an assembly reference?
Build fails while building on iOS and Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This is by design - the PlayerSettings class belongs to UnityEditor namespace, it shouldn't be included in builds.