Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0a1
2020.1
Issue ID
1213291
Regression
No
Override Controllers are missing their state-to-clip mapping when imported via a custom package.
How to reproduce:
1. Create a new project
2. Import attached "walkers02 (1).unitypackage"
3. Navigate to "/Assets/Low Poly Animated People/- Animator Controllers/Controller Overide 1.overrideController"
4. Check the inspector
Expected: the Override Controller shows the states from Base Controller
Actual: the Override Controller shows NO state-to-clip mapping ("List is Empty")
Reproduced versions: 2019.3.2f1, 2020.1.0a23
Regressed in 2019.3.0a1
Not reproduced versions: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1
Note: Only reproduced on a MacOS
Workaround:
Unlink and then relink any state's "motion" clip. Notice the Override Controller's state-to-clip mapping is back.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b1