Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0a1
2020.1
Issue ID
1213291
Regression
No
Override Controllers are missing their state-to-clip mapping when imported via a custom package.
How to reproduce:
1. Create a new project
2. Import attached "walkers02 (1).unitypackage"
3. Navigate to "/Assets/Low Poly Animated People/- Animator Controllers/Controller Overide 1.overrideController"
4. Check the inspector
Expected: the Override Controller shows the states from Base Controller
Actual: the Override Controller shows NO state-to-clip mapping ("List is Empty")
Reproduced versions: 2019.3.2f1, 2020.1.0a23
Regressed in 2019.3.0a1
Not reproduced versions: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1
Note: Only reproduced on a MacOS
Workaround:
Unlink and then relink any state's "motion" clip. Notice the Override Controller's state-to-clip mapping is back.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b1