Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.2.6f1
2018.3.0a1
2019.1.0a1
Issue ID
1103075
Regression
No
Some Pointer Event Data are set to null if getting them with OnPointerDown when Editor is out of focus
How to reproduce:
1. Open the attached "case_1103075-Pointer Event Data repro" project
2. Open "NewBehaviorScript
3. Add a Breakpoint on 11th line (Debug.Log(pointerEventData)
4. Attach to Unity and Play
5. While the Editor is out of focus click on the cube
6. Inspect pointerEventData in the debugger
Expected result: The same values are set in the PointerEventData no matter whether the Editor is focused or not
Actual result: Some values in the PointerEventData are set to null when the Editor is out of focus
Reproducible with: 2017.4.18f1, 2018.3.1f1, 2019.1.0a13
Note: Affected variables are pointerEnter, pointerPress, rawPointerPress
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
We are deprecating old Input System bugs as we have moved all of our resources to the new Input System.