Search Issue Tracker
Fixed in 2019.2.X
Duplicate in 2018.3.X, 2019.1.X
Votes
1
Found in
2018.2.8f1
Issue ID
1111132
Regression
Yes
Memory Leak is present in profiler's GfxDriver section
To reproduce:
1. Open the last attached project (case_1111132-NoParticlesMemoryLeak (1).zip (692.1 KB), by RichardK)
2. Build a player
3. Start the player and attach the profiler
4. Observe the memory in the Profiler
Expected: no memory leakage
Actual: GfxDriver is leaking memory (leaks every ~15 seconds, 4-10 mb)
Reproduced in: 2018.2.20f1, 2018.3.1f1, 2019.1.0a13, 2019.2.0a4
Notes:
- Tested on Win
- issue was originally presumed particle-related, but after removing all particles it still occurs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment