Search Issue Tracker
Fixed in 2019.2.X
Duplicate in 2018.3.X, 2019.1.X
Votes
1
Found in
2018.2.8f1
Issue ID
1111132
Regression
Yes
Memory Leak is present in profiler's GfxDriver section
To reproduce:
1. Open the last attached project (case_1111132-NoParticlesMemoryLeak (1).zip (692.1 KB), by RichardK)
2. Build a player
3. Start the player and attach the profiler
4. Observe the memory in the Profiler
Expected: no memory leakage
Actual: GfxDriver is leaking memory (leaks every ~15 seconds, 4-10 mb)
Reproduced in: 2018.2.20f1, 2018.3.1f1, 2019.1.0a13, 2019.2.0a4
Notes:
- Tested on Win
- issue was originally presumed particle-related, but after removing all particles it still occurs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment