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Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a1
2018.3.0b4
2019.1.0a1
Issue ID
1104370
Regression
No
[IL2CPP] Build fails with C# plug in which has nested pointer
Steps to reproduce:
1. Download attached project
2. Build standalone player with IL2CPP backend
Expected results: project successfully builds with IL2CPP backend
Actual results: project build fails
Reproduced with: 2019.1.0a13, 2018.3.1f1
Not reproducible with mono backend.
stdout:
IL2CPP error for method 'System.Void ClassLibrary1.Class1::DoTest(ClassLibrary1.TestStruct*,System.Action`1<System.String>)' in assembly 'C:\Users\sarunas\Downloads\case_1104370-Bug2\Temp\StagingArea\Data\Managed\ClassLibrary1.dll'
Additional information: Build a development build for more information. Exception of type 'System.Exception' was thrown.
il2cpp.exe didn't catch exception: System.Exception: Exception of type 'System.Exception' was thrown.
at Unity.IL2CPP.MethodBodyWriter.GetPointerOrByRefType(StackInfo address)
at Unity.IL2CPP.MethodBodyWriter.LoadIndirectNativeInteger()
at Unity.IL2CPP.MethodBodyWriter.ProcessInstruction(Node node, InstructionBlock block, Instruction& ins)
at Unity.IL2CPP.MethodBodyWriter.GenerateCodeRecursive(Node node)
at Unity.IL2CPP.MethodBodyWriter.Generate()
at Unity.IL2CPP.MethodWriter.<>c__DisplayClass0_0.<WriteMethodDefinition>b__0(IGeneratedMethodCodeWriter bodyWriter, IRuntimeMetadataAccess metadataAccess)
at Unity.IL2CPP.CodeWriterExtensions.WriteMethodWithMetadataInitialization(IGeneratedMethodCodeWriter writer, String methodSignature, String methodFullName, Action`2 writeMethodBody, String uniqueIdentifier, MethodReference methodRef)
at Unity.IL2CPP.MethodWriter.WriteMethodDefinition(IGeneratedMethodCodeWriter writer, MethodReference method, IMethodCollector methodCollector, IMethodVerifier methodVerifier, ISourceAnnotationWriter sourceAnnotationWriter, IIcallMappingService icallMapping, VTableBuilder vtableBuilder)
at Unity.IL2CPP.SourceWriter.<>c__DisplayClass12_0.<WriteMethodSourceFiles>b__0(IGeneratedMethodCodeWriter writer, TypeReference type)
at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`2 writeItemAction, SourceWritingContext sourceWritingContext)
at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(NPath outputDirectory, SourceWritingContext sourceWritingContext, String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, Boolean writeMarshalingDefinitions)
at Unity.IL2CPP.SourceWriter.Write(NPath outputDir, SourceWritingContext sourceWritingContext, ReadOnlyCollection`1 assemblyDefinitions, IMethodCollector methodCollector, IInteropDataCollector interopDataCollector)
at Unity.IL2CPP.AssemblyConverter.Apply()
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
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