Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1114030
Regression
No
[Events] OnPlay and OnStop events affect all spawners within a system
Repro steps:
1. Drag the attached VFX to a scene
2. Open the effect and press the Stop event.
3. Observe how all particles are stopping
4. Press the play event
5. Observe how all particles are playing
Expected outcome:
- The events to only affect the system they are plugged in to (i.e. the first (green) system)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Resolution Note:
"OnPlay" and "OnStop" events are default events that are implicitly plugged to Start and Stop slots respectively