Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.15f1
Issue ID
1113690
Regression
No
[Android][UnityIAP] When calling Application.Quit and relaunching app, it takes 5 more seconds until Splash Screen shows
Steps to reproduce:
1. Open attached project
2. Turn On Unity IAP
3. Build And Run on an Android device
4. Install and run app
5. Click the back button to quit app
6. Run app again
- Observe that it takes significantly longer to launch now
Expected result: calling Application.Quit and relaunching app, should not take 5 more seconds until Splash Screen shows
Reproduced in: 2019.1.0a13, 2019.1.0a12, 2018.2.16f1, 2017.4.18f1
Occurs with Mono and IL2CPP on .NET 4.x and .NET 3.5
Tested devices:
Reproduced:
VLNQA00087, Sony Xperia Z2 Tablet (SGP511), Android 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
No repro:
iPhone 7+ iOS 12.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
This is a duplicate of issue #1113139