Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.15f1
Issue ID
1113690
Regression
No
[Android][UnityIAP] When calling Application.Quit and relaunching app, it takes 5 more seconds until Splash Screen shows
Steps to reproduce:
1. Open attached project
2. Turn On Unity IAP
3. Build And Run on an Android device
4. Install and run app
5. Click the back button to quit app
6. Run app again
- Observe that it takes significantly longer to launch now
Expected result: calling Application.Quit and relaunching app, should not take 5 more seconds until Splash Screen shows
Reproduced in: 2019.1.0a13, 2019.1.0a12, 2018.2.16f1, 2017.4.18f1
Occurs with Mono and IL2CPP on .NET 4.x and .NET 3.5
Tested devices:
Reproduced:
VLNQA00087, Sony Xperia Z2 Tablet (SGP511), Android 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
No repro:
iPhone 7+ iOS 12.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1113139