Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1114043
Regression
No
[Video] Changing VideoClip of VideoPlayer component at runtime doesn't play newly assigned video clip
Changing VideoClip of VideoPlayer component at runtime doesn't play newly assigned video clip
Steps to reproduce:
1. Open attached project
2. Open TestScene > Press Play
3. Select "VideoPlayer" GameObject from Hierarchy
4. Drag VideoClip "Boo" to VideoClip property of VideoPlayer component
Actual result:
Changing VideoClip of VideoPlayer component at runtime doesn't play newly assigned video clip
Expected result:
1. Changing VideoClip of VideoPlayer component at runtime should change the clip being played
OR
2. Changing VideoClip of VideoPlayer component at runtime should change the clip after it finishes playing once (if looping)
Reproduced in:
2019.1.0a13, 2018.3.0f2, 2017.1.5f1, 5.6.6f2
Environment:
Windows & Mac
Note:
1. See attached video
2. https://fogbugz.unity3d.com/f/cases/866665/ Link to previously fixed
3. Video Clip changes when assigned from script.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vietnamese keyboard inputs duplicate symbols in Android Player when Hide Mobile Input is turned on for a text field
- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
- Standalone Build Resolution and Screen Mode settings do not match Player Settings when making new Standalone Builds
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
Resolution Note:
There is a workaround for this issue, please call play after setting the clip.