Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.9f1
Issue ID
1125463
Regression
No
"Assertion failed: Called Release() on an invalid object" when cleaning command buffer
Steps to reproduce:
1) Open user attached project from the OC link
2) Open the scene Assets/Scenes/GiantsDeep.unity.
3) Press play. After several seconds you should spawn on top of one of the islands floating on the ocean surface of Giant's Deep.
4) Press '0' (zero) to teleport to the player ship.
5) Go to the pilot's seat and buckle up.
6) Lock on to the planet Giant's Deep (click the controller left stick or the left mouse button).
7) Enter the landing camera mode (press the X (Xbox) or Square (Playstation) button on the game pad or C on the keyboard).
8) Plummet towards the outer cloud layer of Giant's Deep, either by thrusting down towards (left ctrl) it or by letting gravity do its thing.
9) Upon passing into the cloud layer of Giant's Deep, note that errors are displayed in the console, and upon exiting play mode and attempting to re-enter play mode the editor crashes.
Reproduced in: 2017.4.20f2
Expected result: "Assertion failed: Called Release() on an invalid object" when cleaning command buffer following with a crash when re-entering playmode should not occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Resolution Note:
Won't fix as we cannot find where the actual problem is. Will investigate if we have more information.