Search Issue Tracker

Fixed in 2019.1.X

Votes

0

Found in

2017.4.0f1

2018.2.0f2

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1108989

Regression

No

AddExplosionForce()'s added force to Rigidbody's velocity is not relative to expected direction

Physics

-

Reproduction steps:
1. Open the project inside "case_1108989-AddExplosionForce_Problem.zip"
2. Open and Play "TestRigidbodyExplosiveForce2" scene

Expected: The circle will follow the predicted blue trajectory line
Actual: The circle flew not according to the trajectory line

Reproduces on: 2017.4.20f2, 2018.3.6f1, 2019.1.0b4, 2019.2.0a6

Note: Velocity relative change after explosion can be seen in "Cube" GameObject's "RigidbodyAddExplosion" component

  1. Resolution Note (fix version 2019.1):

    The issue was due to documentation being out of date. The documentation previously mentioned, that the explosion was towards the center of body. However, in reality it was towards the point on the surface of the body that is closest to the explosion location. The documentation was updated to reflect this.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.