Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.2.6f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1127655
Regression
No
"Density" in "Buoyancy Effector 2D" description is inaccurate and difficult to understand
How to reproduce:
1. Open attached project "BuoyancyDescription.zip" and scene "SampleScene"
2. In the Hierarchy window, select "BuoyancyEffectorManager" object
3. In Inspector window, mouse over "Density" in "Buoyancy Effector 2D" component
Expected result: "The density of the Buoyancy Effector 2D fluid. This affects the behavior of Collider 2Ds: Those with a higher density sink, those with a lower density float, and those with the same density appear suspended in the fluid."
Actual result: "The Density of the fluid. When the fluid density is less than an object, it floats. When it's less, it sinks."
Reproducible with: 2017.4.20f2, 2018.3.6f1, 2019.1.0b4, 2019.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment