Search Issue Tracker
Fixed in 3.0.6
Votes
0
Found in [Package]
3.0.4
Issue ID
1041062
Regression
No
[2D][Sprite Shape Controller][Point Position]Inputting Point Position manually causes mesh to not conform to the spline
Steps to repro:
1. Open attached project "test.zip" and open test scene
2. Select SpriteShape and enter SpriteShape edit mode
3. Click on right Point on the spline, note the current X or Y value
4. Type “0" into Y of the point position
5. Note that the point is accurate but mesh preview did not conform to the spline
Actual result: Point is accurate but mesh preview did not conform to the spline
Expected result: Point is accurate and mesh preview should conform to the spline
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment