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Won't Fix

Votes

0

Found in [Package]

8.0.0 staging

Issue ID

1210364

Regression

No

[HDRP] There is a vertical shift between Forward and Deferred camera when planar reflection is rendered to a texture target

Package: Scriptable Render Pipeline HD

-

1) change manifest to point to your SRP directory
2) load scene tmp
3) Select game object MSAA Camera
4) Switch from Forward to Deferred
5) Keep clicking ctrl+z and ctrl+y to undo/redo.
6) Notice the shift in the reflection

  1. Resolution Note:

    After investigation, the issue is simply due to precision issues due to storing the depth and the normal in buffers instead of passing them directly to the pixel shader.

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