Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.4.26f1
2017.4.27f1
2019.3.0a2
2020.1
Issue ID
1151719
Regression
No
Light is not baked on Light Probes when Lighting is baked in Mixed mode
Steps to reproduce:
1. Create an empty project and import a package from ownCloud
2. Search for "Subway 2" Scene
3. In the Hierarchy window select "IngameLobby"
4. Navigate inside the GameObject in the Scene
-- Inside there is a Light Probe Group which has a very dark Lighting baked to it
Expected results: Light Probes are Grey/White from the Light baked on them from the surrounding Light Sources
Actual results: Light Probes are mostly black even if there are multiple Light sources
Reproducible with: 2017.4.27f1, 2019.3.0a2
Note: If the GameObject with its Light Probes is exported to a new Scene, the Light will be baked correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note (2020.1.X):
Enlighten backend has now been deprecated. Please use the CPU or GPU Progressive lightmappers instead. If this affects your production, please feel free to reopen the case with any additional information you might have. Sorry for the inconvenience this might cause.