Search Issue Tracker
Fixed in 1.0.0-preview.5
Votes
0
Found in [Package]
preview.1-1.0.0
Issue ID
1196050
Regression
No
[Input System] UI becomes unresponsive after the first UI button press
Steps to reproduce:
1. Download and open attached "NewMenuSaveLoad" project
2. Enter Play mode
3. Press enter while on "New Game" button(Navigate through the UI buttons with arrow keys)
4. Go to "Back" button and press enter while on it
Expected result: You go back to the "Main Menu" screen
Actual result: Nothing happens, the "Back" button ignores the press
Reproducible with: 2019.2.17f1, 2019.3.0f4, 2020.1.0a18 ("Input System" package version 1.0.0.preview - 1.0.0.preview.3)
Could not test with: 2017.4 (No package manager), 2018.4 (Compiler errors), "Input System" package versions 0.1.2.preview - 0.9.6.preview (Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- High MeshSkinning duration when using Vulkan
- Saved Tile Palette Brush Names disappear after adjusting the Size of the picks and switching view mode to Grid
- Helpboxes in the Project Auditor window do not meet 6.5 helpbox standard
- Saved Picks List items are initialised with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded
- "Element Inspector" Overlay has inconsistent Sprite Variants preview size control slider
Resolution Note (fix version 1.0.0-preview.5):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1053