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Fixed in 5.4.0
Votes
7
Found in
5.0.0b3
Issue ID
632169
Regression
No
AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted
To Reproduce:
1. Open the attached project.
2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs.
3. Play, notice that 'GetFloat' fails to get this value, and returns false.
4. Restart Unity, play notice that the value is saved/loaded fine.
5. If you remove the line, save and add it again it breaks again.
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