Search Issue Tracker
Fixed in 4.6.X
Votes
2
Found in
4.6.0b17
Issue ID
633152
Regression
No
UI: layout isn't refreshed after children reordering in runtime
To reproduce:
1. Open attached project
2. Open Test scene
3. Press Play
4. Press Reorder button
5. Notice Panel Red is reordered as Last Sibling in Hierarchy, but order in game view doesn't change
6. Disable and enable Panel game object
7. Notice that now objects are reordered correctly in game view
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
PhobicGunner
Sep 25, 2014 17:35
I'm running into this issue as well. Either SetSiblingIndex needs to automatically invalidate the UI, OR there should be a way to manually call SetDirty instead of the disable/enable workaround.
Trentish
Sep 24, 2014 00:29
We're also running into this issue. The base class has SetDirty(), but it's protected.
Workaround: In code, set .enable to false and immediately back to true.