Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2017.4
2018.4
2019.2
2019.2.11f1
2019.3
2020.1
Issue ID
1197716
Regression
No
Unity hangs on quit after failing to load large number of Video Clips from URL at once
How to reproduce:
1. Open the attached project "1197716.zip"
2. Enter Play mode
3. Exit Play mode
4. Exit Unity
Expected result: Unity quits
Actual result: Unity hangs
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.15f1, 2019.3.0f2, 2020.1.0a15
Notes:
Additionally, Unity will fail to load even a single VideoPlayer request to the URL when reentering Play mode.
Comments (1)
-
ThisIsDangerous
Dec 03, 2019 17:11
> Additionally, Unity will fail to load even a single VideoPlayer request to the URL when reentering Play mode.
Not only VideoPlayer request but even a UnityWebRequest too.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 2020.1):
Internal usage of UnityWebRequest during connection to web server was overcommitting background job threads. Limiting concurrency prevents starvation of the background job thread pool and all movie downloads now properly complete.