Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
preview.5 - 1.0.4, 1.0.3
Issue ID
1202751
Regression
Yes
[Mobile Notifications] Default file name while saving preset of "Mobile Notification Settings" is invalid
Default file name while saving preset of "Mobile Notification Settings" is "Notifications:UnityNotificationEditorManager" which invalid hence preset file can't be saved, when default name is "UnityNotificationEditorManager" preset get saved,refer attached video.
Steps to repro:
1. Create a new project.
2. Window > Package Manager > Mobile Notifications (preview.5 - 1.0.4)
3. Edit > Project Settings > Mobile Notification Settings
4. Create preset of Mobile Notification Settings
Actual Result:
Preset file is not saved when default name is "Notifications:UnityNotificationEditorManager"
Expected Result:
Preset is saved with the default file name
Occurring in:
2020.1.0a15, 2020.1.0a7
Working fine in :
2020.1.0a6, 2019.3.0f2
Package version found: preview.5 - 1.0.4, 1.0.3, 1.0.2, 1.0.0
Environment:
Windows 10 & macOS 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Mobile Notification settings presets are not going to be supported for the time being.