Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
Issue ID
1201881
Regression
Yes
[Package Manager] Package Manager steals focus when a project is loaded
If the Package Manager is open when a project is loaded, it will steal focus from whatever the user is doing while refreshing the package list and inspector. Only seems to occur the first time the list is refreshed - quite a minor niggly bug but potentially annoying for those on slow internet connections.
1. Ensure that Unity uses a layout that includes the Package Manager editor Window
2. Open any project
3. When the project loads, quickly select any asset in the Project View
4. Wait for the Package Manager to finish loading packages
Expected Result:
When the Package Manager finishes refreshing packages, focus is still on the Project Window and the asset is still selected.
Actual Result:
When the Package Manager finishes refreshing, it steals focus from the Project View and the asset is deselected.
Tested on Windows 10.
Occurs on 2020.1.0a15
Does not occur on 2020.1.0a14, 2019.3.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2020.1):
The Package Manager window should no longer steal focus when refreshing the package list.