Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
Issue ID
1201457
Regression
No
In Articulation Body you can see Limit settings even when they do nothing
In Articulation Body you can see Limit settings even when they do nothing
To reproduce:
1. Create a new project
2. Add a Game Object to the scene
3. Add Articulation Body to the game obect
4. Set Swing Y, Swing Z and Twist settings to free
Expected result: Lower and Upper Limit fields are not visible
Actual result: The fields are visible
Reproduced on: 2020.1.0a15 (feature introduced in this version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
- Multiple Enum Flags not rendering correctly in the Editor when custom PropertyDrawer values are changed
Resolution Note (fix version 2020.1):
Fix verified in 2020.1.0a20.2513_11f26c1c7cd4