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Fixed in 2020.1.X

Fixed in 2017.4.X, 2018.4.X, 2019.2.X, 2019.3.X

Votes

0

Found in

2019.2

2019.2.14f1

2020.1

Issue ID

1201584

Regression

No

Setting EditorCurveBinding.type to a custom component bind to "MonoBehavior" instead of the derived class

Animation

-

How to reproduce:
1. Open the project
2. Open the "SampleScene" scene
3. Windows > Animation > Animation
4. Select testProperties in the Hierarchy
5. Reimport the "testProperties" prefab
6. Notice that the "Take 001" animation has pCube:MonoBehavior.Properties._0 properties

Actual result: The EditorCurveBinding.type gets set to MonoBehaviour.
Expected result: The EditorCurveBinding.type is set to FloatProperty (derived from MonoBehaviour).

Reproducible with: 2020.1.0a15, 2019.3.0f1, 2019.2.15f1.

Notes:
- The custom binding is assigned in AssetImporter.cs at OnPostprocessGameObjectWithAnimatedUserProperties callback.
- Can't test 2018.4 and 2017.4 because the animation gets corrupted.

-----------------
Fixed in 2020.1.0a17.

  1. Resolution Note (fix version 2019.2):

    fixed in 2019.2.20f1

  2. Resolution Note (fix version 2017.4):

    Fixed in 2017.4.39f1

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