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Won't Fix
Votes
1
Found in
2017.4
2019.2.14f1
2020.1
Issue ID
1201692
Regression
No
Particle System GameObjects plays on selection after being stopped when scene contain multiple Particle System GameObjects
How to reproduce:
1. Open attached project (“ReProjectParticles1.zip”)
2. Open SampleScene scene
3. Select Test1 and Test2 GameObjects
4. Press “Stop” in Particle Effect overlay panel
5. Select Test1 and Test2 GameObject again
Expected result: Particle system remain stopped
Actual result: Particle system starts playing
Reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.15f1, 2019.3.0f1, 2020.1.0a15
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Resolution Note:
This feels very edge-case and, after looking at the code, carries some risk to trying to make adjustments to accomodate this desired behaviour.
I think it's best to leave this as-is, rather than open up the possibility of breaking other use-cases/authoring workflows.