Search Issue Tracker
Animate Physics works differently with 2D and 3D objects
Reproduction steps:1. Open project I attached (PhysicsBug)2. Open scene "Test"3. Play the scene4. Notice that 3D cube moves together... Read more
Game crashes after user's splash screen on specific Android devices
Reproduction steps:1. Open the attached project (796888-ReproProject.zip)2. Build and run the project on specific Android device (Go... Read more
[API update]Compiler errors remain even when the obsolete scripts are de...
Steps to reproduce:1. Download and open attached project ("w.zip").2. Download and open attached scripts ("script_testes.7z").3. Sel... Read more
[iOS] WebCamTexture does not work when trying to render it on a RawImage
Steps to reproduce: 1. Open attached project2. Build 'TestScene' for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
Even when "Weaver failure: unable to locate assemblies" error message is...
Steps to reproduce:1. Open attached project or create a new one.2. Right click in the "Project" window.3. Select "Create->C# Scri... Read more
Directional light and Baked GI makes shadow flicker
Steps to reproduce: 1) Download and open in Unity attached project "test2.zip".2) Press play.3) Look at the shadows of yellow model:... Read more
Internal profiler in iOS doesn't show scripting memory information
1. Create new project2. Build to iOS3. Enable Internal Profiler in XCode4. Scripting memory heap will be 0 Scripting memory is displ... Read more
edit layer doesn't show up if service tab is active
1. Go to window -> service. It should dock to the right2. on top of the service tab, hit the layers drop down.3. select edit laye... Read more
[OpenGL2] Unity Editor freezes when import a fbx without Normals
How to reproduce:1. Open the attached project2. Go PlayerSettings, and set Graphics API to OpenGL23. Select "Roller Ball.fbx" and ch... Read more
[iOS] Gfx.WaitForPresent spikes on Metal every few minutes
How to reproduce: 1. Open attached project2. Build to iOS and run3. Connect the Unity profiler to the device4. Observe the graph in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used