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[UIElements] Trying to read value of type Color while reading a value of...
To reproduce: 1. Create new project in Unity 2. Open Package manager Expected result: Package manager opens cleanly Actual result: ... Read more
In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce: 1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Open Profiler Wind... Read more
[InputSystem] No touch support with IMGUI
Repro (requires touch-enabled device) 1. Set "Active Input Handling" to "Input System Package" and restart editor. 2. Add a simple ... Read more
Physics.Checksphere function returns true when GameObject's Transform is...
How to reproduce: 1. Open the attached project's "case_1198874-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode Expe... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce: 1. Open the QA's attached project "staticRemainRepro" 2. Build and Run on Android with Development Build selected 3. ... Read more
Error occurs after click on Apply on AssetImporter (EndLayoutGroup: Begi...
Error occurs when using Keep Duplicate Name on PSB (EndLayoutGroup: BeginLayoutGroup must be called first) Steps to repro: 1. Insta... Read more
[FBX Exporter] GameObjects with identical Materials and Meshes names exp...
How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click ExportTe... Read more
Editor window becomes uncloseable when the script creating it is removed...
Steps to reproduce: 1. Open new project 2. Create a script that opens an editor window (Or just use the example script from https://... Read more
PSD import is giving wrong alpha channel values
To reproduce: 1) Open the attached project 2) Open MATERIALS DEBUG -> Texture Check 3) Select each of the textures Expected: Their ... Read more
[GraphView] Artifacts in the ShaderGraph and VFX Graph windows once the ...
Repro steps: 1. Open the attached project, or create a new Universal RP or HD RP-enabled project. 2. Create a Shader Graph or a VFX ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked