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[iOS] Memory usage increased 8-10% from 2017.4 to 2018.2
While testing with the project from https://fogbugz.unity3d.com/f/cases/1100123/ I noticed that memory usage appears to have increas... Read more
[Vulkan] Crash on changing Windows Graphics API to OpenGLCore.
Crash on changing Graphics API from D2D11 => D3D12 => Vulkan => OpenGLCore. Steps to repro: 1. Create a new Project. 2. File > Buil... Read more
Not enabling Garbage Collector in OnDisable will freeze next game execution
To reproduce: 1) Open attached project and scene 2) Open the only script there 3) Comment out line 16 and save 4) Play the scene 5)... Read more
[BuiltIn] Transforming position with LocalToWorld while the input is in ...
Repro steps: 1. Add the VFX to the Scene 2. Open the attached VFX asset. 3. Make sure the Position input of the Transform (Position)... Read more
A button which hides all Gameobjects in the Scene does not un-hide them ...
To reproduce: 1. Open any project 2. Click the little eye icon next to the Scene in the Hierarchy to hide all gameobjects from the S... Read more
[GPU PLM] CPU device is picked for baking on GPU PLM and crash in InitOp...
Prerequisites: The issue reproduces on DELL XPS laptop having GeForce 640m and integrated Intel HD Graphics 4000 GPUs. For repro it... Read more
[IL2CPP] ECS Transforms break on IL2CPP backend
Steps to reproduce: 1. Open user attached project 1. Build and run with IL2CPP backend 4. Test with Logcat -> Errors w.r.t. set- & G... Read more
[Graphics-General] "GLSL compilation failed" exceptions are thrown on sw...
"GLSL compilation failed" exceptions are thrown on switching Windows Graphics APIs to OpenGLES2. Steps to repro: 1. Create a new Pr... Read more
MenuItem functions with assigned shortcuts involving the Space key are n...
How to reproduce: 1. Create a new Unity project 2. Import the user-attached script(test.cs) 3. Press Control+Space Expected result:... Read more
[iOS]Crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChan...
Reproduction steps: 1. Open the attached project. 2. Build and run it to AR supporting iOS 11+ device. 3. Wait for the scene to loa... Read more
All about bugs
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