Search Issue Tracker
Fixed in 21.2.X
Fixed in 10.1.0
Votes
1
Found in [Package]
6.9.1
Issue ID
1198135
Regression
No
[URP] Speedtree LOD Fade mode "Cross Fade" incorrect behavior / algorithm
(Repros on 6.9.1 release, 7.1.2 release, and SRP Master commit 0251f6303b. Could not attempt repro in 5.7.1 as the materials would not generate.)
Repro steps:
1. Open Scenes/056_Speedtree_V7
2. Focus on Broadleaf_Desktop_OptionsOff_LOD0
3. Zoom in and out
Expected result: LODs should fade smoothly into each other (see attached gif or set Fade Mode to "SpeedTree")
Actual result: LODs make the leaves grow too large and then suddenly jump from one LOD to the other (see attached gif)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 10.1.0):
Fixed in 2019.4.30f1