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0
votes
By Design

[Android] Manifest does not correctly reflect the OpenGL version require...

Mobile

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Dec 17, 2018

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Version/s: 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Check the player settings and observe that Graphics API is set to OpenGLES3 3. ... Read more

0
votes
Fixed

[Sequential] The sequential blocks and nodes should have greater parity

Package: Visual Effect Graph

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Dec 20, 2018

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Version/s: 4.3.0

There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circl... Read more

2
votes
Fixed

Package Manager UI does not show up and there are compilation errors whe...

Packman

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Dec 20, 2018

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Version/s:

How to reproduce: 1) Create a new project in 2018.3 2) Disable all modules 3) Open the project in 2019.1 Result: Package Manager W... Read more

2
votes
Won't Fix

[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...

Windows

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Dec 21, 2018

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Version/s:

This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more

0
votes
Duplicate

Unity Crashes on GC_win32_get_memObject when allocating a lot of objects

Mono

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Nov 30, 2018

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Version/s: 2018.3.0a7, 2018.3.0b12, 2019.1.0a1

How to reproduce: 1. Open user's attached project 2. Open and launch scene "Samplescene" 3. Select cube gameObjects under "MemoryChu... Read more

0
votes
Fixed

[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a9

To reproduce: 1. Create a new project with LWRP template (for 2019.1 version use Unity hub) 2. Open SampleScene 3. Switch color spa... Read more

1
votes
By Design

The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...

Version Control

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Nov 07, 2018

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Version/s: 2017.3.0a1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached "Repro-OpenForEditBroken.zip" project 2. Make a change to the Scene 3. Save the Scene Expected r... Read more

2
votes
Fixed

[Regression] Window as a Transparent overlay fails when using DwmExtendF...

Windows

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Dec 07, 2018

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Version/s: 2019.1.0a8, 2019.1.0a11

How to reproduce: 1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene" 2. Build the project and run it 3. I... Read more

0
votes
Fixed

Particle System scatters differently when in Play Mode

Visual Effects - Legacy

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Dec 19, 2018

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Version/s: 2017.4.0f1, 2018.2.13f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached project ("case_1111134-ParticleSystem.zip") 2. In the Hierarchy, select ParticleSystemGruen 3. In... Read more

0
votes
Fixed

Particle System's height / distribution in Play Mode is affected when ch...

Visual Effects - Legacy

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Dec 21, 2018

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Version/s: 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached project ("SimulationSpeedRepro.zip") 2. Select ParticleSystemGruen in the Hierarchy 3. Inspect th... Read more

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