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[Android] Manifest does not correctly reflect the OpenGL version require...
Steps to reproduce: 1. Open user attached project 2. Check the player settings and observe that Graphics API is set to OpenGLES3 3. ... Read more
[Sequential] The sequential blocks and nodes should have greater parity
There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circl... Read more
Package Manager UI does not show up and there are compilation errors whe...
How to reproduce: 1) Create a new project in 2018.3 2) Disable all modules 3) Open the project in 2019.1 Result: Package Manager W... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more
Unity Crashes on GC_win32_get_memObject when allocating a lot of objects
How to reproduce: 1. Open user's attached project 2. Open and launch scene "Samplescene" 3. Select cube gameObjects under "MemoryChu... Read more
[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...
To reproduce: 1. Create a new project with LWRP template (for 2019.1 version use Unity hub) 2. Open SampleScene 3. Switch color spa... Read more
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...
How to reproduce: 1. Open attached "Repro-OpenForEditBroken.zip" project 2. Make a change to the Scene 3. Save the Scene Expected r... Read more
[Regression] Window as a Transparent overlay fails when using DwmExtendF...
How to reproduce: 1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene" 2. Build the project and run it 3. I... Read more
Particle System scatters differently when in Play Mode
How to reproduce: 1. Open attached project ("case_1111134-ParticleSystem.zip") 2. In the Hierarchy, select ParticleSystemGruen 3. In... Read more
Particle System's height / distribution in Play Mode is affected when ch...
How to reproduce: 1. Open attached project ("SimulationSpeedRepro.zip") 2. Select ParticleSystemGruen in the Hierarchy 3. Inspect th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [WebGL] Audio track with a loop point defined plays from the start when looping
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- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout