Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
1
Found in [Package]
preview.3 - 1.0.0.
Issue ID
1199544
Regression
No
[Input System] Properties are not visible and InvalidOperationException is thrown on selecting InputActionImporter preset asset
InvalidOperationException and ArgumentException errors are thrown on selecting InputActionImporter preset asset. Unabl to edit InputActionImporter preset asset properties.
Steps to repro:
1. Create a new project.
2. Window > Package Manager > Input System > Install.
3. Project Window > Right Click > Create > Input Actions.
4. Enable "Generate C# Class" checkbox > Apply > Create its preset.
5. Select InputActionImporter preset asset.
Actual Result:
InvalidOperationException and ArgumentException errors are thrown in the console.
Expected Result:
No errors in the console.
Tested with Unity Version: 2020.1.0a13, 2019.3.0b12, 2019.2.0f1.
Reproducible in Package Version: preview.3 - 1.0.0, preview.2 - 1.0.0, preview.1 - 1.0.0, preview - 1.0.0, preview.2 - 0.2.10.
Environment:
Windows 10 & Mac 10.14.
Stack trace:
InvalidOperationException: Asset editor has not been initialized yet
UnityEngine.InputSystem.Editor.InputActionImporterEditor.GetAsset () (at library/packagecache/com.unity.inputsystem@1.0.0-preview.3/inputsystem/editor/assetimporter/inputactionimportereditor.cs:87)
UnityEngine.InputSystem.Editor.InputActionImporterEditor.OnInspectorGUI () (at library/packagecache/com.unity.inputsystem@1.0.0-preview.3/inputsystem/editor/assetimporter/inputactionimportereditor.cs:42)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
===============================================
ArgumentException: GUILayout: Mismatched LayoutGroup.repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at <023540da4c6041d9a2d1762b4d9d517c>:0)
UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <023540da4c6041d9a2d1762b4d9d517c>:0)
UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <023540da4c6041d9a2d1762b4d9d517c>:0)
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header, System.Single leftMargin) (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header) (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Editor.OnHeaderGUI () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Editor.DrawHeaderFromInsideHierarchy () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Editor.DrawHeader () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <f77adbe680d5435ab56e2403863ec057>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (fix version 1.1.0-pre.6):
Fixed in: Input System 1.1.0-pre.6