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Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce:- Open attached project and the scene named "Bounce Culling Demo"- Notice that "Room A" and "Room B" are set to t... Read more
Assigning constant as the default parameter in the constructor of a gene...
When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to ... Read more
Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce:1. Open attached project2. Open console3. Notice "Unhandled Exception: System.NotSupportedException: Operation is not s... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps:1. Open attached project2. Build and run "Realible" scene for standalone3. Run "Reliable" scene in Editor and press "Server" b... Read more
Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip)2. Open scene: main.3. Press play.4. No compilation e... Read more
Tags are exported but list stays empty
How to reproduce:1. Create a new project2. Add some tags to a list3. Tag game objects with custom created tags4. Save the scene and ... Read more
Regression in Baked Transparency
Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled:45... Read more
Windows won't go to sleep if Unity is open due to audio stream
Steps to reproduce:1) open new unity project2) run CMD as administrator3) type: powercfg -requests Behavior: FMOD is registering an ... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduce... Read more
[OSX] Unity crash when creating a project with -nographics without -batc...
1. Create Unity project via terminal with -nographics -createProject arguments2. Unity will crash while creating a project Repro wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used