Search Issue Tracker
Fixed in 3.2.0-preview.2
Votes
0
Found in [Package]
2.0.3
Issue ID
1193945
Regression
No
[FBX Exporter] GameObjects with identical Materials and Meshes names export and re-import as a single material/mesh
How to reproduce:
1. Open attached project ("FBXExporter.zip")
2. Open SampleScene scene
3. In Hierarchy window right-click ExportTest Game object
4. Select menu option "Export To FBX..." and export it
5. Add exported FBX file to the scene
Expected result: Exported FBX is same as in Scene
Actual result: Exported FBX
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b12, 2020.1.0a14
Not reproducible with: 2017.4.34f1 (Package manager was not present)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
Resolution Note (fix version 3.2.0-preview.2):
Fixed with 2018.4.24f1 (3.2.0-preview.2)