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0
votes
Fixed

Audio stutters when playing the standalone build

Video

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May 20, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached- build the scene for standalone- open the standalone build- on Mac: click on "Win... Read more

0
votes
Duplicate

Using EditorApplication.SaveScene with path will fail

Assets Management

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May 21, 2013

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Version/s: 4.2.0b2

Steps to reproduce : - import the project attached- go to Window > Test Save Bug- click on "Test Save Bug"- notice the error in t... Read more

0
votes
Fixed

The CG shader is being incorrectly compiled for Direct3D 9

Shaders

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May 22, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached on both Windows and OSX- open the Main scene- press play and notice the differenc... Read more

0
votes
Fixed

"Save" functionality works like"Save As" in Mono Develop

CodeEditors

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May 22, 2013

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Version/s: 4.2.0b2

Steps to reproduce : - import the project attached to the case 543485- open the script CardDetails.cs in MD- make a modification and... Read more

0
votes
Won't Fix

Drop Shadow doesn't work well for multiple shaped sprite renderer

2D

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May 23, 2013

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Version/s: 4.2.0a4

1. import attached psd file 'Lillies' into scene2. select sprites/drop shadow for the file in the inspector3. observe how only some ... Read more

0
votes
Fixed

"Switch to Component" link is missing

Docs - Infrastructure

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May 23, 2013

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Version/s:

In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more

0
votes
Fixed

Calling "new TerrainData()" crashes Android application

Android

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May 24, 2013

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Version/s: 4.1.3f3

The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more

1
votes
Postponed

Delegate registered with RegisterLogCallback() is not fired after exitin...

Scripting

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May 25, 2013

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Version/s: 4.1.2f1

RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more

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