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[Memory Profiler] Different sizes are shown for ASTC textures between th...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window Reprodu... Read more
Crash on ActiveEditorTracker::ForceReloadInspector when AssetDatabase.Sa...
Steps to reproduce: 1. Open the project attached by the user ("saveassets-crash.zip") 2. Select "Something.asset" in the Project Vie... Read more
[Animation] Animation Clips are populated from the Animator, but not the...
Reproduction steps: 1. Open "1198771" project 2. Select "Share" GameObject 3. In the Animation window click on the Animation Clip dr... Read more
Crash on SerializedProperty::GetStringValue when changing string field i...
How to reproduce: 1. Open user attached project "UnityBugExplorer.zip" 2. Select TestSO scriptable object 3. Enter a long string (20... Read more
[Mobile] Using "RGB(A) Compressed ASTC" Compressor Quality produces arti...
Reproduction steps: 1. Open "1198678" project 2. Look at the Game view 3. Notice Graphical Artifacts Expected Result: Using "RGB(A)... Read more
[Universal RP] Building URP project for Windows with HDRP in project cre...
1. Get version 7.1.5 (if it's not available yet, use branch Release/7.1.5 on SRP repo) 2. Add HDRP and Universal to the project 3. C... Read more
[Mobile][ARFoundation] Adding VR support to an AR application stops the ...
Repro steps: 1. Open QA attached project "repro_1193430" 2. Build and run on Android 3. Move the device around and observe the Cube ... Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps: 1. Open initial attached project "Water" 2. Build and run on Oculus Quest/Go Actual: Black screen appears after launc... Read more
[Oculus Quest][Oculus Go] XRDevice TrackingSpaceType is set to Stationar...
Repro steps: 1. Open QA attached project "repro_1183256" 2. Build and Run on Oculus Quest/Go The player head is correctly above gro... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps: 1. Open QA attached project "repro_1183721" 2. Build and run on Oculus Quest Actual: Reflection is rendered different... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box