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[Android] Shader compilation fails on Nvidia Tegra 3
To reproduce:1) Open attached project2) Add a cube in scene which would use material with "LightMobile/Eyes" shader3) Build and run ... Read more
"UnityEditor.InitializeOnLoad" calls the constructor twice when the Edit...
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs this message twice:"NewBehaviou... Read more
[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...
On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Play... Read more
Transforms in animations not animating
To reproduce:1. Open attached project2. Play scene3. Notice that the transform named "Leg Upper Left" fails to animate4. Remove test... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...
Reproduction steps---------------------------1) Open attached project2) Open scene "Demo"3) Enter play mode ACTUAL RESULT: Nothing w... Read more
Synchronization problem is still relevant between the view Scene and vie...
To reproduce:1. Open attached project2. Select aspect 4:33. Select aspect 16:94. Notice that panel stays in aspect 4:3 Workaround: c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used