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0
votes
By Design

[Android] Shader compilation fails on Nvidia Tegra 3

Android

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May 18, 2016

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Version/s: 5.3.4p4

To reproduce:1) Open attached project2) Add a cube in scene which would use material with "LightMobile/Eyes" shader3) Build and run ... Read more

0
votes
By Design

"UnityEditor.InitializeOnLoad" calls the constructor twice when the Edit...

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May 21, 2016

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Version/s: 5.3.4p6

Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs this message twice:"NewBehaviou... Read more

0
votes
Fixed

[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...

VR

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May 23, 2016

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Version/s: 5.4.0b18

On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more

0
votes
Won't Fix

[VR] Mac: VRSettings do not update when DK2 headset is powered off

VR

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May 23, 2016

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Version/s: 5.4.0b18

VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Play... Read more

0
votes
Duplicate

Transforms in animations not animating

Animation

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May 21, 2016

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Version/s: 5.3.5f1

To reproduce:1. Open attached project2. Play scene3. Notice that the transform named "Leg Upper Left" fails to animate4. Remove test... Read more

5
votes
Fixed

[Texture3D] Allow non-power-of-two Texture3D sizes

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more

2
votes
Fixed

[Texture3D] Add Texture3D.SetRawTexture data

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more

0
votes
Fixed

[Texture3D] FP16 (Half) texture format can't be used with Texture3D

Graphics - General

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May 05, 2016

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Version/s: 5.4.0b14

Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more

0
votes
By Design

[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...

Graphics - General

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May 21, 2016

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Version/s: 5.3.5f1

Reproduction steps---------------------------1) Open attached project2) Open scene "Demo"3) Enter play mode ACTUAL RESULT: Nothing w... Read more

0
votes
Duplicate

Synchronization problem is still relevant between the view Scene and vie...

UI

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May 21, 2016

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Version/s: 5.4.0b18

To reproduce:1. Open attached project2. Select aspect 4:33. Select aspect 16:94. Notice that panel stays in aspect 4:3 Workaround: c... Read more

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